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Shadow Fields : New spectrum 128k game - Test 5

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Stage destruction is now active , and the scoreboard is up and running.  I’ve added a shield bar to make things fairer, so you won’t get wiped out on the very first hit.  Difficulty settings will be selectable from the menu, with several different factors to tweak the challenge. Here's the video link: See you later!

New spectrum shooter 128k - Test 4 (Shadow Fields)

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 Still working on tiles destruction (your ship’s shots will destroy the scenery, or at least part of it). I can’t get Spectaculator to record the video properly — it comes out choppy, so I’ll have to use another tool to capture the progress. At some point I’ll release a demo TAP, but that’s still a way off, and I need to think about the best way to distribute it. Collisions need improvement, because there are so many calculations and things moving around that I’m splitting the collision checks into 3 parts and spreading them across 3 frames. As a result, sometimes a collision doesn’t register. I’ll be doing a lot of mathematical optimization these days. I’ve given it a provisional name: “Shadow Fields.” Here are the latest updates: See you later!

New spectrum shooter 128k - Test 3

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  Some visible progress since the last entry. Mainly enemies' shots and path management. Collisions are still disabled, so there are weird effects that won't happen when the ships are destroyed. In the next video, they should be enabled and at least some of the final boss management visible, I hope the scorer too.

New Spectrum 128K game

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Current status: It's been many years since I've done anything for the ZX Spectrum, so I am starting a new game for the 128k model, this will most likely be my last game. Some years (many years) ago I did two games, in which not everything went as it should: Ragnablock  (CEZ GS): Great times because people who met there and was a return to the spectrum in the "modern" era, but game wasn't fun and was tedious in the brick stages. Page in CEZ Page in WOS    Journey to the centre of Earth - Extended  (Topo Siglo XXI): The project was started to add stages 4 and 5, existing in the 16 bits versions of the game, to the ZXSpectrum. The experience was great because I could work with the original graphic designer from Topo Soft, AF, but the game lacked again playability and had some serious issues with collision detection with the turtles in stage 4. Page in WOS Some years later I started a new project with the MojonTwins but was never finished and died in the early ...