New spectrum shooter 128k - Test 4 (Shadow Fields)

 Still working on tiles destruction (your ship’s shots will destroy the scenery, or at least part of it).

I can’t get Spectaculator to record the video properly — it comes out choppy, so I’ll have to use another tool to capture the progress. At some point I’ll release a demo TAP, but that’s still a way off, and I need to think about the best way to distribute it.

Collisions need improvement, because there are so many calculations and things moving around that I’m splitting the collision checks into 3 parts and spreading them across 3 frames. As a result, sometimes a collision doesn’t register. I’ll be doing a lot of mathematical optimization these days.

I’ve given it a provisional name: “Shadow Fields.”

Here are the latest updates:



See you later!

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