New spectrum shooter 128k - Test 4 (Shadow Fields)
Still working on tiles destruction (your ship’s shots will destroy the scenery, or at least part of it).
I can’t get Spectaculator to record the video properly — it comes out choppy, so I’ll have to use another tool to capture the progress. At some point I’ll release a demo TAP, but that’s still a way off, and I need to think about the best way to distribute it.
Collisions need improvement, because there are so many calculations and things moving around that I’m splitting the collision checks into 3 parts and spreading them across 3 frames. As a result, sometimes a collision doesn’t register. I’ll be doing a lot of mathematical optimization these days.
I’ve given it a provisional name: “Shadow Fields.”
Here are the latest updates:
See you later!
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