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Mostrando entradas de diciembre, 2025

Shadow Fields: New spectrum 128k game - Music & Sound effects

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I’ve been struggling with the game’s sound. For the first time I left the beeper for effects, and everything now goes through the AY-3-8912. It’s taken me quite a while to understand how trackers work to handle sound effects. As for trackers, I’ve tested three engines: Vortex Tracker : I had already worked with VT for music at certain points in previous games, but not for sound effects. The player takes up quite a lot of space, and I haven’t found a way to generate a relocatable source to integrate into the code, so for now I’ve discarded it. WYZ Tracker : It looks promising, but I haven’t seen a way to import; it only works with files generated in Augusto Ruiz’s own tracker. I think to use it I’d need to get in touch with the authors, and I’m not sure it’s supported. I’ve set it aside for now. Arkos Tracker : This has been my provisional choice, at least. I haven’t had any problems integrating the player into the code (though you need to use a couple of external tools to be able to us...

Shadow Fields: New spectrum game 128k - Test 7

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 I’m still working on the game. I’ve made a bunch of code optimizations that aren’t visible, and on top of that I’ve added: Support for power-ups Functional scorer (you can see the points and the available weapon) As for the game engine, there’s not much left: fine-tuning collision handling, adding some animation to the ship (although Zynaps doesn’t have any and nobody seems to care… 😄), and levels management. After that, I still need to work on the menu part, but that’s not part of the engine—it’ll be the last thing. A link to the latest test: See you later!