Shadow Fields - New ZX Spectrum Game: New Levels
For stage management I’ve developed two external tools in C#:
Tap Manager: It takes the original TAP and the TAPs for the different stages, strips their headers, assigns a new type flag, and recalculates the checksum byte. This way, once the code is assembled, I end up with a single TAP containing all the blocks (the game is not a multiload; it loads everything at the start).
Path Generator: It creates a route pattern for the enemies, with random components, so I don’t have to design them manually or reuse the same ones.
At the moment there are 3 working stages, each with its corresponding final boss.
In the menu, the “Credits” and “Hi-Scores” options are now functional, each with new music assigned to them.
I’m including a video where you can see everything in motion.
Note: The video is particularly choppy. With the latest Spectaculator update my license stopped working, so I’m using SpecEmu and capturing the video with the Snipping Tool included in Windows 11. It’s not bad, but the recording stutters.




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